
klyo games: publish HTML5 browser games
Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.
Connect it
Settings → Connectors → Add custom connector
URL: https://panel.klyo.pl/mcp?profil=grySettings → Apps & Connectors → Advanced → Developer mode
Create connector with URL: https://panel.klyo.pl/mcp?profil=gry{
"mcpServers": {
"games": {
"url": "https://panel.klyo.pl/mcp?profil=gry"
}
}
}claude mcp add --transport http games https://panel.klyo.pl/mcp?profil=gry{
"servers": {
"games": {
"type": "http",
"url": "https://panel.klyo.pl/mcp?profil=gry"
}
}
}22 tools, verified live
klyo_my_gamesread-onlyList this account's games in the klyo games catalogue: name, address (slug), state (published, or rejected with the reason), size, visits and plays. Read-only. Call this FIRST to learn the `slug` the other tools need. Examples: • Which games do I have on klyo? • Is my game published yet? • Show the state of my games
klyo_publish_gamePrepare a browser game for release on games.klyo.pl: the package (`upload_id` from klyo_upload_package, or a public `zip_url`), name, tagline, player description (at least 25 words, about 220 to be indexed by Google), genre from the list, text language and all ten answers of the content questionnaire, exactly what a person fills in in the studio wizard; limits are in the schema (name up to 30 char
klyo_upload_packageThe way to release a game from a file on disk, with no tunnel and without exposing an unreleased game publicly. Returns three things at once: (1) `paczki_w_poczekalni`: packages already on the account that have not become a game yet, each with its `upload_id`; (2) `bilet`: a token valid for one hour ONLY for sending files, which you put in the `Authorization: Bearer` header (it opens no tool; you
klyo_update_gamecan modifyUpload a NEW VERSION of a game that is already on the account (`slug`): from a file (`upload_id` from klyo_upload_package) or from a public `zip_url`. The game keeps its address, name, description, scores and hearts; only the files change. Do not create a second game to ship a fix: that splits players and records between two addresses. A published game does NOT change right away: the new version g
klyo_release_rollbackRoll a game (`slug`) back to the previous version, the one before the last klyo_release_version. Same move as “Restore” in the studio: the previous version's files are kept next to the current ones and come back with one switch, without uploading; the version we take down stays next to it (rolling back again swaps them). The game's address, scores and stats do not change. Refused with `brak_poprze
klyo_release_versionRelease to players the version waiting after klyo_update_game (`slug`). Same step as the “Release” button in the studio: players get the new version at once (anyone in the middle of a round sees a bar “update or finish the round”), the previous version stays with us, the game page is rebuilt and the developer's followers are notified. You may omit the kind of change (`zmiana`); then we use the one
klyo_delete_gamecan modifyTake this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt,
klyo_game_statsread-onlyVisits to the game page and plays, day by day, for the given game (`slug`). Read-only. The developer's share of ad revenue is calculated from this. Examples: • How many people played my game this week? • Stats for lantern-thief • Show plays day by day
klyo_game_requirementsread-onlyGAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, portrait and landscape, resize), input (touch, mouse and keyboard), game loop, minimum content, sound, graphics, a catalogue of FREE game assets by genre (CC0 3D models, textures, sounds, fonts with direct download links and
klyo_game_scaffoldread-onlyGAME SKELETON ON KLYO KIT: call after klyo_game_requirements, before you write code. Returns two starter files (index.html, gra.js) to copy and the full kit API: game loop (menu, play and pause, game over, play again), touch, mouse, keyboard and gamepad input as one event, a canvas for any screen with safe areas, synthesized sound with no files (resumed after the app comes back from the background
klyo_game_sdkread-onlyFull description of the `klyo-gry-sdk.js` kit: how a game embedded in the catalogue sends a score to the leaderboard, saves progress on the server, asks for full screen, inserts an ad break, offers a REWARDED ad and lets the player record a clip. Read-only, needs no input. CALL THIS RIGHT AFTER klyo_game_requirements, BEFORE YOU WRITE A GAME FOR klyo. Without it you will build a game with no leade
klyo_game_coverSet the tile players recognise the game by in the catalogue. Frames are screenshots FROM YOUR RUNNING GAME: we take them ourselves once the game is live at its own address, so they appear only AFTER release (`klyo_publish_game`), not during it. Call without `klatka` to get the list of available frames with their addresses; show them to the account owner, or look at them yourself and pick one that
klyo_fix_gamecan modifyChange the CONTENT of a game that is already in the catalogue: name, tagline, description, how to play on a phone and on a computer, round length, genre, shelves, mood, game languages, screen layout, score limit, stage, store links, content questionnaire and age. It does NOT touch the package: replacing files is `klyo_update_game`, which runs the game through the safety check again. A typo in the
klyo_game_diagnosticsread-onlyRead `_najpierw` first: one object with what blocks the release (`co`), the parsed error (`komunikat`, `miejsce` file:line, `biblioteka` crate and version, `urzadzenie` device and browser), why (`dlaczego`, `en.why`) and how to fix it (`jak_naprawic`, `en.how_to_fix`). Each raw trace appears once, in `bledy_przegladarki`; `bledy_rozbior[].linia` points into it. Eyes inside the game: for a package
klyo_game_filesread-onlyYour game's files to read, without a ZIP from the owner. Target: a game's `slug` or a waiting-room package's `upload_id`. Without `path` you get the list (path, size, whether it is text, `hash`); with `path`, the content of one text file, up to 200 KB at a time (read further with `from_line`, narrow with `lines`); with `changes: true`, what changed in the waiting version compared with the version
klyo_game_patchcan modifyEdits a game's text files (html, htm, js, mjs, css, json, svg, txt, xml, webmanifest) without a ZIP. Target: a game's `slug` or a waiting-room package's `upload_id`. The first edit opens a WORKSHOP: a copy of the game next to the version players have, with its own preview address. Players keep playing the previous version until you release the new one (klyo_release_version for a game, klyo_publish
klyo_game_playReally play your game and see it: you send input steps, you get screenshots (image content) and the game state. It runs on the OWNER'S device, never on the klyo server: the owner opens the klyo studio (https://dev.klyo.pl/) on a computer or phone and clicks "Allow" under "Your assistant wants to play …" (your call puts that request on the studio, also on one opened within 10 minutes); they see eve
klyo_game_translateTranslations of a game's texts into the klyo languages (pl, en, de, fr, es, pt, it, ru, uk, tr). YOU TRANSLATE: the owner's assistant, on the owner's own AI plan; klyo runs no model and does not pay for translation. Two steps in one tool: (1) call with only `slug` to get the original field by field (`oryginal`), the original language, the languages still to do (`do_tlumaczenia`, with their state)
klyo_creator_cardcan modifyThe developer's profile card on games.klyo.pl: “about me” and the tagline under the name. YOU WRITE: the owner's assistant, on the owner's own AI plan; klyo runs no model. Without `o_mnie` and `haslo` we return the current card, the released games (the only material you may write from) and the rules. With them, we save through the same check as the studio; an omitted field stays unchanged. Saving
klyo_fill_game_formTypes fields into the OPEN “New game” form in the developer's studio (dev.klyo.pl); the owner watches them fill in, corrects them and submits the form THEMSELVES. You write, on the owner's own AI plan; klyo runs no model and saves nothing: it is a draft in their browser. Without `pola` you get the list of fields, the allowed genres and moods, the rules and `formularz_otwarty` (whether the form is
klyo_add_postWrite a post in the klyo games community: a question, a request for playtesters, a launch or a game showcase. The post is visible immediately, with no moderation queue, and can be linked to a game from the catalogue (`gra_slug`); then readers get a “play” button. Examples: • Write a post on klyo about my game's launch • Ask for playtesters for my game on klyo games • Add a showcase of lantern-thi
klyo_statusread-onlyState of this connection to klyo: server version, key scope, account role, how many tools you see and whether you may write, plus the state of integrations (Google Search Console, Google Ads, AdMob, and for the owner also Cloudflare), each as `ok`, `not_connected`, `auth_error` or `no_data`, with what to do. Call it at the start of work and before you base a decision on a report whose section may
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