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net.gamedev/mcp

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

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Yes, your AI can use this right now.Answered a live MCP handshake in 341 ms with no sign-in needed and exposes 10 tools.

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Settings → Connectors → Add custom connector
URL: https://gamedev.net/mcp/

10 tools, verified live

Pulled straight from the server with tools/list on 2026-10-17.
search_site

Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

get_thread

Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

get_content

Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.

list_recent

List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

search_shaders

Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

get_shader_project

Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

list_shader_topics

List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

get_shader_portability_report

Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

list_trending_content

What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by

get_story

Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

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