Flash Props Api
Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.
Connect it
Settings → Connectors → Add custom connector
URL: https://api.flashodds.live/mcpSettings → Apps & Connectors → Advanced → Developer mode
Create connector with URL: https://api.flashodds.live/mcp{
"mcpServers": {
"flash-props-api": {
"url": "https://api.flashodds.live/mcp",
"headers": {
"Authorization": "<YOUR_AUTHORIZATION>"
}
}
}
}claude mcp add --transport http flash-props-api https://api.flashodds.live/mcp --header "Authorization: <value>"{
"servers": {
"flash-props-api": {
"type": "http",
"url": "https://api.flashodds.live/mcp",
"headers": {
"Authorization": "<YOUR_AUTHORIZATION>"
}
}
}
}12 tools, verified live
list_sportsread-onlyList every sport supported by Flash Props API with its live status and how deep the Flash model goes. Read-only. No side effects. Rate-limited per your tier. Returns { sports: Array<{ id, name, category, enabled, status, activeGames, activeProps, projectedProps, projectionCapability, effectiveProjection, contextCapability, marketFamilies, supportedMarkets, sources, lastFetchedAt, cacheAgeSeconds,
get_market_metadataread-onlyReturn the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Returns { sport, count, markets: Array<{ statKey, label, family, scopeKind, scope, scopeLabel, unit, displayOrder, uiGroup,
list_gamesread-onlyReturn today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_game_props (prefixed ud- for Underdog or sc- for the soccer odds board); live is true when the game is in progress; source
get_game_propsread-onlyFetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed, snapshotId, snapshotConsistency }. flashProjection is present when
scan_propsread-onlyFlatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection?, eventId, sport, homeTeam, awayT
find_gameread-onlyTranslate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id straight to get_game_props. On failure returns an error explaining that the game was not found on today's board. If multi
find_player_propsread-onlyEvery active prop for one player across today's board for a sport; same rows as scan_props, filtered by name (exact normalized match preferred, case-insensitive contains match as a fallback; see matchType in the response) instead of stat. Read-only. No side effects. Requires an API key. When to use: you know the player but not which game or event they are in, and you want their posted lines. When
get_player_contextread-onlySeason context from the sport's registered Flash pack: per-market baselines, recent form, and sport-native splits. Free and Builder receive the same basic context shape as REST; Pro adds the dense recent map/game log when available. If the sport has no registered pack or the player is unmatched, returns an honest empty context, never fabricated data. Use list_sports first when you need to discover
get_prop_evidenceread-onlyAssemble the whole story of a single prop in one call. Read-only. No side effects. Requires an API key and is tier-shaped exactly like REST: Free gets the book/Flash/gap teaser, Builder adds recent form + Confidence summary + movement delta + teaser splits, and Pro gets the full evidence stack including movement series and deep splits. Paywall metadata says exactly which fields are withheld. No pi
get_prop_historyread-onlyChronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Builder as the first unlock. Builder receives the most recent history window; Pro receives full history. History accrues from when archiving started, so early results may be short. When to use: "has this line moved since it opened", "what did this prop ope
scan_moversread-onlyProps whose line moved most within a lookback window (default 24h, max 7d), sorted by absolute movement. Free is locked with Builder as the first unlock. Builder gets a limited board; Pro gets the full movement board. When to use: "biggest movers", "which lines moved the most today", steam across a sport. When not to use: the history of one prop is get_prop_history; the current board without movem
get_leadersread-onlyRanked boards for a sport with a registered Flash pack. Read-only. No side effects. Tier-shaped exactly like REST: Free sees the top 3 teaser, Builder the top 10, and Pro the full board. metric=gap ranks Flash-vs-book gaps; metric=form ranks recent mean vs Flash Line; metric=sample ranks baseline size. Paywall metadata includes totalAvailable and the next unlock when rows are capped. No picks. Use
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