Argo MCP
MCP server for Argo RPG Platform — connects AI assistants to campaign data via OAuth2
Connect it
Settings → Connectors → Add custom connector
URL: https://mcp.argo.games/mcpSettings → Apps & Connectors → Advanced → Developer mode
Create connector with URL: https://mcp.argo.games/mcp{
"mcpServers": {
"argo-mcp": {
"url": "https://mcp.argo.games/mcp"
}
}
}claude mcp add --transport http argo-mcp https://mcp.argo.games/mcp{
"servers": {
"argo-mcp": {
"type": "http",
"url": "https://mcp.argo.games/mcp"
}
}
}{
"mcpServers": {
"argo-mcp": {
"command": "npx",
"args": [
"-y",
"argo-mcp@1.0.3"
],
"env": {
"OAUTH_TOKEN": "<value>",
"REFRESH_TOKEN": "<value>"
}
}
}
}claude mcp add argo-mcp -- npx -y argo-mcp@1.0.363 tools, verified live
list_campaignsread-onlyList all Argo campaigns the current grant token has access to, including the access level ("read" or "read+write") for each. Call this first when the user has not provided a campaign ID. Each entry includes both `campaignName` and `id` (shown inline as `[id: â¦]` and also in structuredContent.idMap). Use the `id` verbatim for any subsequent tool call that takes a `campaignId`. In prose to the use
get_campaignread-onlyRetrieve details of an Argo campaign (name, description, rule system, co-GMs).
create_campaignCreate a new Argo campaign. The current user becomes GM and the calling token gains read+write access to the new campaign immediately (no re-consent needed). Requires the campaign.create OAuth scope, granted at consent time.
update_campaignUpdate a campaign's display name and/or description. Both fields optional â only supplied fields are changed; pass an empty string to clear the description. GMs and co-GMs can call this; rule-system swaps remain WebApp-only.
list_co_gmsread-onlyList the assistant GMs (co-GMs) of a campaign.
add_co_gmSend a user an assistant GM (co-GM) offer for a campaign. This does NOT add them immediately: the target must accept the offer before they become an assistant GM. Owner-only â the calling user must be the campaign's primary GM. Maximum 5 co-GMs per campaign.
remove_co_gmcan modifyRemove a co-GM from a campaign. Owner-only or self-removal.
describe_mnemon_typesread-onlyReturns a catalog of all mnemon types, their type-specific fields, and the full valid relationship matrix (sourceType â label â targetType). Call this before create_mnemon or create_mnemon_relationship when you are unsure which type or label to use. NPC subtype is strictly FACTION | INDIVIDUAL.
list_mnemonsread-onlyList mnemon (lore/memory) entries for an Argo campaign. Optional filters: `title` (case-insensitive substring on entry title only) and `type` (e.g. NPC, Location, Quest). To find entries by what they CONTAIN, use search_mnemons instead. Returns up to `limit` entries (default 100); when `hasMore` is true, call again with `offset` = the returned `nextOffset` to fetch the next page. Each entry includ
search_mnemonsread-onlyFull-text search across mnemon titles, tags, and body content (case-insensitive substring). Prefer this over list_mnemons when looking for entries by what they contain â e.g. "what do we know about the Red Oracle?". Each hit reports which fields matched (title/tags/content) and up to 3 body snippets; a snippet's blockId is the same block id get_mnemon returns, so you can target the matched block
get_mnemonread-onlyGet the full details of a specific mnemon entry (title, blocks, type properties). For a quest, `quest` holds its status, kind, playersCanTick, objectives and reward chips (with their ids), progress and reward totals, as the current user may see them â read objectives and rewards there, not from blocks.
list_mnemon_relationshipsread-onlyList the relationships of a mnemon entry, split into outgoing edges, incoming edges, and a flat list of linked entries (entryId/title/type/relationshipTypes). Use this to find members of a faction, allies/enemies of an NPC, etc.
create_npc_mnemonsCreate NPC mnemons (FACTION or INDIVIDUAL). npcType is REQUIRED on each item. Use memberNpcEntryIds (on FACTIONs) and affiliationEntryIds (on INDIVIDUALs) to wire membership; the server projects into MEMBER relationships. Players may not call this â GM/co-GM only.
create_location_mnemonsCreate Location mnemons (places â cities, dungeons, taverns). Use create_mnemon_relationship with PARENT_OF to nest larger places under one another after creation. Players may not call this â GM/co-GM only.
create_quest_mnemonsCreate Quest mnemons: a header (status, kind, playersCanTick, hook, and giverId / locationId / parentQuestId links) and a body of objectives (with sub-objectives), reward chips, a Markdown background and GM-only gmNotes. The server builds the quest the Argo app shows from these. Do not write objectives or rewards as Markdown; markdown alone becomes the Background. The retired quest board fields (s
create_lore_mnemonsCreate Lore mnemons (world background, factions' beliefs, history). Players may not call this â GM/co-GM only.
create_archive_mnemonsCreate Archive mnemons (archived lore that is no longer current). Players may not call this â GM/co-GM only.
create_journal_mnemonsCreate Journal mnemons (log of in-world events). Players may not call this â GM/co-GM only.
create_session_summary_mnemonsCreate SessionSummary mnemons (structured summaries of game sessions). Players may not call this â GM/co-GM only.
create_player_mnemonsCreate Player mnemons (party root, character notes, party notes). For playerKind=CHARACTER, supply parentEntryId (the PARTY mnemon), partyId (CampaignParty.id), and characterId (SessionCharacter id) or the entry will be auto-detached. Players with campaign.write may call this for a party they belong to; GMs may call for any party.
create_custom_mnemonsCreate custom-typed mnemons (any free-form entry that doesn't fit the other types). Players may not call this â GM/co-GM only.
update_npc_mnemonsUpdate typed/meta fields of NPC mnemons (visibility, tags, npcType, faction membership, etc.). Does NOT modify content blocks â use update_mnemons_content for that. Set visibility=PUBLIC on multiple NPCs in a single call by listing them in items[].
update_location_mnemonsUpdate typed/meta fields of Location mnemons.
update_quest_mnemonsUpdate Quest mnemons. A field left out is left as it is: status, kind, playersCanTick, hook, the giverId / locationId / parentQuestId links (an empty string removes one), and objectives, rewards, background or gmNotes, each of which replaces its part of the quest and keeps the rest. Name existing objectives and chips by the ids get_mnemon's `quest` returns so they keep what the GM wrote under them
update_lore_mnemonsUpdate typed/meta fields of Lore mnemons.
update_archive_mnemonsUpdate typed/meta fields of Archive mnemons.
update_journal_mnemonsUpdate typed/meta fields of Journal mnemons.
update_session_summary_mnemonsUpdate typed/meta fields of SessionSummary mnemons.
update_player_mnemonsUpdate typed/meta fields of Player mnemons.
update_custom_mnemonsUpdate typed/meta fields of Custom-typed mnemons.
set_quest_objective_stateTick, fail or reopen one objective of a quest by its id (get_mnemon's quest.objectives[].id), at any depth, without rewriting the quest. A GM sets any state. A player may only tick an objective they can see done, or undo that, and only while the quest's playersCanTick is on. Returns the quest as get_mnemon shows it, its progress recounted.
update_mnemons_contentEdit the body content of one or more mnemon entries. Each item carries an entryId and an ordered list of ops (append, insertAfter, replace, remove) applied atomically per entry. Op content is authored as Markdown (headings, lists, quotes, code fences, bold/italic, links) â do NOT send HTML. Mentions: @[label](mnemon:<entryId>). Images:  â upload the asse
create_mnemon_relationshipCreate a relationship between two mnemon entries. The label decides everything: its kind (containment or association) and how it reads (one_way or mutual) belong to the word itself â never send a per-edge override. All 16 labels: MEMBER (NPC â Faction, mutual), ALLY (mutual), ENEMY (one-way), RIVAL (one-way), PARENT_OF (Location hierarchy â sourceEntryId is the outer/larger place, e.g. Regio
delete_mnemon_relationshipcan modifyDelete a relationship by id.
delete_mnemoncan modifyPermanently delete a mnemon entry and every relationship that touches it. GM-only on the backend. This cannot be undone â confirm with the user before calling. entryId accepts a hex id or an exact title.
create_sessionSchedule a campaign session. Provide an ISO-8601 startAt; endAt is optional. Useful for laying out planned arcs or recurring play nights.
list_sessionsread-onlyList campaign sessions for a given month (defaults to the current month).
get_sessionread-onlyGet details of a single campaign session.
update_sessionReschedule a campaign session or edit its title/description. All fields optional. Owner-only on the backend.
list_guildsread-onlyList the guilds the current user belongs to, with role (Owner/Admin/Member), member count, and campaign count. Requires the guild.read scope. Each entry includes both `name` and `guildId` (shown inline as `[id: â¦]` and in structuredContent.idMap). Use the `guildId` verbatim for any tool that takes one; refer to guilds by `name` in prose to the user.
get_guildread-onlyRetrieve full details of a guild (members, campaigns, calendar metadata).
list_guild_membersread-onlyList the members of a guild (id, role, status, invitedAt, joinedAt).
add_campaign_to_guildAdd a campaign to a guild. Any active member of the guild can do this; the calling user must be the campaign's GM (enforced server-side).
invite_guild_memberInvite a user to join the guild. Owner/Admin only.
remove_guild_membercan modifyRemove a member from the guild. Owner/Admin only.
set_guild_member_roleChange a guild member's role to Owner, Admin, or Member. Owner/Admin only. Note that promoting another user to Owner transfers the guild â confirm with the user first.
add_guild_calendar_eventAdd a new event to the guild's shared calendar. Owner/Admin only. startDateTime / endDateTime are ISO-8601 (e.g. 2026-06-12T19:00:00).
list_friendsread-onlyList the current user's accepted friends.
list_sent_friend_requestsread-onlyList outgoing friend requests that are still pending.
list_received_friend_requestsread-onlyList incoming friend requests awaiting your response.
send_friend_requestSend a friend request to another Argo user.
accept_friend_requestAccept an incoming friend request from the given user.
reject_friend_requestcan modifyReject an incoming friend request from the given user.
cancel_friend_requestcan modifyCancel a friend request you previously sent.
forum_list_categoriesread-onlyList all Discourse forum categories at community.argo.games. Call this first when the user wants to post a bug report or feature request â you need the categoryId to create a topic.
forum_list_topicsread-onlyList topics in a specific forum category. Provide categorySlug and/or categoryId â given only one, the other is resolved from the category list automatically. Use forum_list_categories to discover categories.
forum_get_latest_topicsread-onlyGet the latest active topics across all forum categories.
forum_read_topicread-onlyRead the full content of a forum topic including all posts and replies. Post bodies are returned as plain text (HTML markup is stripped).
forum_searchread-onlySearch forum topics and posts. Supports Discourse search syntax: #category-slug to filter by category, @username to filter by author. Always search before creating a bug report or feature request to avoid duplicates.
forum_get_user_postsread-onlyList topics created by the current user on the forum.
forum_get_notificationsread-onlyGet the current user's forum notifications (replies, mentions, likes).
forum_create_topicCreate a new forum topic (bug report, feature request, or general discussion). Always call forum_search first to check for duplicates. Call forum_list_categories to get the correct categoryId.
forum_replyReply to an existing forum topic.
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