CL

Clueso

io.clueso/video

Make videos and docs with your AI agent — describe what you need, every output stays editable.

Yes, your AI can use this right now.Answered a live MCP handshake in 652 ms with no sign-in needed and exposes 51 tools.

Connect it

Settings → Connectors → Add custom connector
URL: https://connect.clueso.io/mcp

51 tools, verified live

Pulled straight from the server with tools/list on 2026-10-17.
get_design_guideread-only

Clueso's design guide, animation guide and animation stdlib. Ask for everything you need in ONE call. Each select entry is a section path or plain words; words search the design guide, animation guide and stdlib together and return the best few, each labelled with the path that selects it exactly. get_design_guide({select: ['gist', 'styles.kinetic-type', 'motion.*', 'animation.contract', 'stagg

create_project

Create a new blank Clueso project. Returns the projectId and initialClipId — the project starts with one blank clip already at index 0 (default short duration). Use update_clips to resize/retitle clip 0, add_clips(kind='blank') to append more clips, add_elements to place content, and add_audio to attach a project-level music track. Optionally place the project inside a folder (use find(type='fold

update_project

Update a project's metadata: rename, change description, move to a different folder, or change aspect ratio. Only fields you provide are changed. To move a project to the workspace root, pass folder_id="" (empty string). Aspect ratio: pass any "W:H" (positive integers). The canvas is fit inside 1920×1080 keeping the ratio, so element pixel coordinates use the resulting canvas. Common values: - "

duplicate_project

Clone an entire project — every clip, voiceover, asset, and metadata field — into a fresh project. The copy has its own S3 namespace, so changes or deletions to the source never affect the duplicate. Defaults: - new_title omitted → "{source title} (copy)" when no folder_id is given (or it's empty) and the source stays in the same org; pass an explicit non-empty folder_id and the title is preserve

export_project

Start a video export of the project. Returns immediately with an export_id; the export renders in the background (~5 min) and the user gets the result in the editor's Exports tab. Start it, tell the user it has started (with the export_id), and stop: do not call get_export in a loop or hold run_script open waiting for it. Call get_export only when the user asks for the link (it then returns downlo

get_exportread-only

Read a project's video export: its status and, once done, its link. Call it when the user asks for the link or the status, not to wait on an export you just started (the user gets that in the editor's Exports tab, so start it, say so, and stop). Pass exactly one of `export_id` (the one export_project returned) or `project_id` (that project's most recently REQUESTED export, which may still be in pr

get_recording_activityread-only

Status of this workspace's auto-recordings, and how many recording generations this billing cycle has used. The same view as the Recordings page in the Clueso app. Returns { usage, rows, total, truncated }. `usage` is { cycle_start, cycle_end, generations_used, generations_limit (null: no cap), active_recordings, active_recordings_limit }. Each row is one project with its latest recording's `stat

get_embedread-only

Get a project's embeddable video player: `embed_url` (permanent) and `embed_code` (a ready-to-paste <iframe>, the same snippet the editor's Share → Embed copies). Use it to put a Clueso video in a website, help center or LMS lesson. Returns { project_id, published, embed_url?, embed_code?, latest_publish? }. • published=false — the project has never been published as an embed. Call export_proje

create_folder

Create a folder in the workspace, optionally inside another folder, to organize projects. Returns { folder_id, name, parent_folder_id, already_existed }. If a folder with the same name (case-insensitive) already exists in that parent, it is returned with already_existed=true instead of creating a duplicate — so it is safe to call to "ensure" a folder exists. Put projects in it with create_projec

findread-only

Find any resource in Clueso by type, optionally filtered by name or exact id. One tool for listing and searching across the workspace. type: • projects | folders | tags | clueprints | workspaces (tags = the workspace's project tags, each with `color` and `project_count`. Apply them with update_project. Each project result carries its `tags` (names); filter projects by them with `tags` + `tag_ma

read_animationread-only

Read an animation's files like a repository. Read-only. • no path → the summary: entries with their settings, actions and cues, the file list, the latest revision, labelled versions, every place it is used, dependency_updates (imports pinned below their latest revision, with the animation.bump call that re-pins each) and dependents_behind (animations that import an older revision of this one,

edit_animation

Change an animation's code: ONE revision, checked and probed in a sandbox. Each direct save returns a contact sheet (preview: false skips; preview: true or {entry, timestamps, filmstrip, ...} looks closer; preview_warnings). The server holds the files; keep no local copy. Create with each file's full text once, then edit the saved revision: files: [{path, content}] new file or rewrite files:

switch_workspace

Switch the active workspace. The choice sticks for this client until you change it again — including across reconnects — so every later call operates in the new workspace. Use find(type='workspaces') to see available options.

get_projectread-only

Get a summary of a project: canvas dimensions, per-clip summary (ids, indices, durations, element counts, voiceover_volume), and `audio_tracks` — every music/SFX entry on the project flattened to the same wire shape `add_audio` accepts (id, src, name, source_duration, guide_start_time/end_time, music_start_time/end_time, volume, loop, fade_in, fade_out). To copy an audio track to another project:

get_clipread-only

Read one clip: its elements (positions/sizes in canvas pixels), voiceover (text, voice, duration, voiceover_volume), background and transition. Pass `render` to also get a PNG of the frame. ASK FOR WHAT YOU NEED. A full read is large — on a dense clip the per-word voiceover array and the element type_data blobs dominate it, and repeated full reads are the main way a long session runs out of conte

update_clipscan modify

Update one or more clips in a single call — background, transition, duration, title, visibility, position, and (video clips) the footage transform via video_styling. Always batch. Each entry: { clip_index, duration?, title?, background_color? | background?, transition?, hidden?, position?, voiceover_volume?, video_styling? } - duration: sets the clip's length WITHOUT rescaling anything (unlike ge

remove_clipcan modify

Remove a clip from the project by index. Cannot remove the last remaining clip. After removal, all clips with index > clip_index shift down by 1. When removing multiple clips by index, remove from highest index to lowest (or capture clip_ids first and re-derive indices between calls). Concurrency: whole-project mutation (conflict domain: the entire project) — serialize. Do not run it in parallel

split_clip

Split a video clip into two clips at the given timestamp. The left clip keeps the original clip ID; the right clip gets a new ID and is inserted immediately after. Elements spanning the split point are duplicated into both clips with adjusted timing. Voiceover transcript and transcribed words are split proportionally. Concurrency: whole-project mutation (conflict domain: the entire project) — ser

captions

Read and edit a clip's CAPTIONS (subtitles) — what they say, where one caption ends and the next begins, when each shows, captions not tied to the voiceover, and translation. Captions are built from the clip's voiceover words: each caption is a run of words, addressed by its `start_word_index`. Start with action="list" on the clip — it returns `blocks` (voiceover captions: start_word_index, end_w

duplicate_clip

Clone one clip — within the same project, or **from another project** — into a target project. - Same project: pass `target_project_id` and `source_clip_id` (omit `source_project_id`). - Cross-project: pass `target_project_id`, `source_project_id`, `source_clip_id`. The source clip's S3 assets (voiceover audio, original video footage, generated video, etc.) are re-hosted into the target guide's S

add_clips

Create new clips on a project. One tool, three sources: - kind="blank": empty slide clips you'll populate with add_elements / generate_media. Pass `clips: [{title?, duration?}, ...]`. Note: create_project already creates clip 0; calling with N blank entries gives N+1 clips total. - kind="pptx": extract slides from an uploaded .ppt/.pptx. Pass `mcp_upload_id` (from upload_file), optional `slide_in

get_element_schemaread-only

Return the schema for an element type's type_data, as TypeScript declarations. Call this before add_elements / update_elements when you don't already know the field shape for the element_type you're placing. By default it is compact: every field with its type and a one-line note, plus the keyframable list. Ask about specific properties with `fields: ['background_setting']` or `query: 'pill backgr

add_elements

Add many elements across one or more clips in a single tool call. Replaces the per-element tool — always batch. SEND LESS. Most batches repeat themselves — the same clip_index, element_type, font_setting, alignment or gradientSetting on every item. Hoist those into `defaults` and send them once; each item then carries only what differs, and overrides any key it sets (type_data merges one level).

update_elementscan modify

Update many elements across one or more clips in a single tool call. Replaces the per-element tool — always batch. SEND LESS, GET BACK LESS. `defaults` carries what every item shares (clip_index, element_type, and type_data entries like font_setting or alignment) so you send it once instead of per item; each item overrides any key it sets. `returning` declares what comes back, the way `select` sh

remove_elementscan modify

Remove many elements across one or more clips in a single tool call. One entry per element ({clip_index, element_id}). Concurrency: parallel-safe (conflict domain: the individual element) — same as update_elements. Each removal is a granular element_remove patch scoped to that element id, and the whole batch lands in ONE save. Fan out across subagents as long as they touch DIFFERENT element ids.

reorder_elements

Reorder the elements inside a clip. List position IS the z-index — later entries in `ordered_element_ids` render on top of earlier ones. You MUST pass the full set of element IDs currently in the clip. The handler rejects partial lists so a reorder can never silently drop an element. Get the current list via get_clip — the order it returns is exactly the order this takes. Works on grouped clips.

update_groups

Transform, keyframe, rename, nest or lock GROUPS. A group moves, scales, rotates and fades as ONE unit, without touching any child's stored position — which is how you get a camera push instead of building the target layout twice and crossfading it. Address by `group_id`, never by name. Ids come from get_clip, or from the `group_id` that add_elements/update_elements hands back when you pass `grou

remove_from_projectcan modify

Remove an element, a group or an audio track from a project. - target="element": removes an element (requires element_id, or element_ids for several). clip_index is optional — the element is located by id; pass it only as a hint - target="group": removes a GROUP node (requires clip_index + group_id). By default its children survive — they rise to the removed group's own parent, which for a top-lev

add_audio

Add a music track or sound effect that plays as a project-level audio layer over all clips. Does NOT consume a clip slot. Use this for background music or a soundtrack that should play under the existing timeline. (For inserting an audio file as its own sequential clip with auto-transcription, use add_clips(kind='video') with an audio mime_type instead.) - type="music": requires src, name, source

update_audio

Mutate fields on an existing music/SFX track by id. Read existing tracks via `get_project.audio_tracks` — the per-entry shape there matches this tool's args, so you can flip a knob (volume, fades, timing, loop) and write it back without losing the track's id. Only fields you pass are changed; omitted fields are preserved. To delete a track entirely, use `remove_from_project(target='audio')` inste

extract_audio

The editor's "Extract Audio": a clip's own audio — the recording's sound on a video clip, or its generated voiceover — becomes a separate audio track (returns music_id), and the clip goes silent. - The track starts where the clip starts and plays at normal speed. Shape it with update_audio (trim music_start_time / music_end_time, move guide_start_time, fade, volume); analyze_audio(file_url=<its s

voiceover_batchcan modify

Set voiceover text and/or trigger speech generation for any number of clips in a single call. Each entry chooses its own action: - "set_text" — set transcript for a clip (clip_index + text) - "generate_speech" — async TTS for a clip (returns immediately; wait: true blocks until it lands) - "set_and_generate" — set text and kick off TTS in one entry (+ text) Emotion tags: put ElevenLa

auto_synccan modify

Run the agentic auto-sync pipeline against a clip with a source recording. Detects natural sync points (UI state changes, narrated steps) and inserts sync-marker nodes into the clip's transcript. Async: returns immediately with a status enum from the pre-flight; sync-marker nodes appear in the transcript a few seconds later. Poll get_clip if you need to verify. Capacity: capped at 3 concurrent r

add_sync_point

Insert one sync marker on a clip's transcript. Use this when: - The user is explicit about WHERE the camera should pause / cut (e.g. "sync the word 'submit' to 4.2s of the demo"). - `auto_sync` ran but missed a step you care about. How matching works: - `word`: case-insensitive, punctuation-stripped. The first match in the transcript is used unless `occurrence > 1`. - `occurrence`: 1-indexed — p

upload_file

Upload one or more files to Clueso. Pick a mode by client + where the file lives: 0. **files** — ChatGPT only: files the user attached in the conversation. ChatGPT fills each entry (download_url + file_id) itself; pass the attachments here rather than asking the user to re-upload. Returns one mcp_upload_id per file. 1. **file_name** — HOSTED upload, the default for any non-UI / programmatic uploa

check_uploadsread-only

Fetch all files the user uploaded via the hosted upload page. Returns one mcp_upload_id per file — pass each to the appropriate tool (add_clips, add_article_media, etc.). Call this once after the user confirms they are done uploading; the token covers all files they dropped on the page.

generate_media

Generate an AI image or a canvas-code-based animation directly into a clip. - kind="image": text-to-image. Pass `prompt`. Optional: `animation_setting` (entry/exit — set it HERE, see below), `style_id` (from find type='image_gen_style_packs'), `reference_image_url` or `mcp_upload_id` for image-to-image grounding. - kind="animation": canvas-code animation rendered from a prompt. Pass `prompt`. Opt

analyze_audioread-only

Analyze an audio file. Modes: - transcript: Speech-to-text with word-level timestamps — returns `{language, full_text, words}` where each word is `{word, start_ms, end_ms, punctuated_word}`. ⚠ MILLISECONDS here; get_clip's `voiceover_words` gives the same words in SECONDS as `{word, start, end}`. Use for caption timing, script editing, or word-level visual sync. Works on narration and on sung lyri

get_articleread-only

Get the article content as markdown. Screenshots appear as <SCREENSHOT {id}> placeholders. Returns the markdown text and a list of screenshot IDs.

update_article

Update article text content from markdown. Use <SCREENSHOT {id}> placeholders to position screenshots. Screenshots in the markdown are kept. Screenshots removed from markdown are deleted. Order in markdown defines final order. Get the current article first with get_article, modify the markdown, then call this.

add_article_media

Add a screenshot or GIF to the article. Returns a screenshot_id to place in the article via update_article using `<SCREENSHOT screenshot_id>`. - kind="image": pass `timestamp` to capture a frame from the project's base video, OR pass `mcp_upload_id` (from the upload tool) to attach an uploaded image. One of the two is required. - kind="gif": pass `timestamp` (start) and `duration` (seconds). Capt

update_article_media

Update an article image/GIF (screenshot), or inspect its current state. - Provide one or more of `zoom_factor`, `crop`, `shapes` to change metadata. - Pass `render=true` (with no other updates) to fetch the current details without mutating. To DELETE an article image/GIF: call `update_article` with markdown that omits the `<SCREENSHOT id>` reference. Unreferenced media is pruned server-side on sa

create_clueprint

Create a new clueprint (reusable video template). A clueprint is a structured file directory with design notes, composition rules, and screenshots that can be used to generate videos. Use human-readable folder categories: design/ (colors, typography, backgrounds, animation), rules/ (composition, voiceover, editing), screenshots/ (rendered clip previews). See the "Creating Clueprints" section in t

get_clueprintread-only

Fetch clueprint data. Use `include` to control how much you pull back: - include="metadata": just the clueprint's name/description/tags/visibility/thumbnail. - include="tree": metadata + the full file tree (path, mime_type, and size per entry). Call this first when exploring an unfamiliar clueprint. - include="files": the contents of the files listed in `file_paths` (no metadata — call include='tr

update_clueprintcan modify

Update a clueprint's metadata and/or file contents in one call. Metadata fields (`name`, `description`, `tags`, `visibility`, `thumbnail_path`) are applied as a patch — only the fields you pass change. Pass at least one to update metadata. `files` is a list of file mutations: - Write text: `{ path, content }` - Write binary: `{ path, content, encoding: "base64" }` - Write from URL: `{ path, sour

set_voice

Set the voiceover voice for every clip in a project, or only for the clips in `clip_ids`. Use this to apply a clueprint's voice (read `voiceover.voice.name` and `voiceover.voice.engine` from the clueprint source data), or to switch all clips to a specific voice in one call. When the user names specific clips, pass their ids in `clip_ids` so the other clips keep their voice. The voice is looked up

add_comment

Post a review comment on a project, attributed to "Clueso AI". Use this to leave feedback, suggestions, or notes — either at the project level (no clip_id) or pinned to a specific clip with an optional timestamp inside that clip. Pass `parent_comment_id` to REPLY to an existing comment rather than open a new thread. Read what is already there with `get_comments` first: answering a reviewer in th

get_commentsread-only

Read the review comments on a project — the other half of `add_comment`, which could post but never read. Comments are how a human reviewer tells you what is wrong with a video: a note pinned to a clip and a moment inside it. Read them before an editing pass so you act on what was actually asked for, and read them again after a build if a reviewer has seen it. Threads come back nested: each top-

record_screen

Records the product on a mock (Code record) as a screen-recording clip in a project. Creates blank placeholder clips, registers job entities, and sends the job to AVS. The blank clips this tool creates are placeholders; they become video clips when processing completes, so removing one loses that scene. Article placeholders are also inserted automatically into plainDoc. Check how the recording i

run_scriptcan modify

Write a JavaScript program that calls this server's other tools. You have the whole language: loops, arithmetic, functions, conditionals, and values carried from one call into the next — all running next to the tools instead of across the conversation. Use it whenever code says the thing more directly than a sequence of separate calls would, which is often. COMPUTE, don't hand-write. Anything you

get_script_jobread-only

Fetch the outcome of a run_script that did not finish inline. Waits for it rather than returning immediately, so one call is usually enough — set `wait_seconds` to how long you are willing to hold. Returns { job_id, status, result?, error? }. `status` is processing, completed or failed; `result` carries the same { ok, result, stdout, ops } the inline reply would have. The script runs to completio

Alternatives in Productivity

Compare →
Try “Notion”, “Stripe”, “create invoice”, “browser”