Squall Studio

com.squallstudio/squall-studio

Read, edit and generate AI microdrama scripts, shots, characters and video in Squall Studio

Yes, your AI can use this right now.Answered a live MCP handshake in 1117 ms with no sign-in needed and exposes 30 tools.

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URL: https://squallstudio.com/api/mcp

30 tools, verified live

Pulled straight from the server with tools/list on 2026-10-17.
list_projectsread-only

List all projects owned by the authenticated user.

get_projectread-only

Get one project's summary and current workflow step.

get_project_episodesread-only

List the episodes in a project.

get_episoderead-only

Get one episode record.

get_episode_editorread-only

Get the full episode tree in one call: project, episode, outline, script, segments, shots, characters, looks, locations and jobs. Prefer this over several narrower calls.

get_episode_shotsread-only

List the shots in an episode.

list_episode_segmentsread-only

List the video segments in an episode.

get_scene_assetsread-only

Get one scene with its shots, characters, locations and continuity references.

get_project_scriptread-only

Get a project's full script package.

get_project_charactersread-only

List a project's characters.

get_characterread-only

Get one character record.

get_character_looksread-only

List a character's looks.

get_project_locationsread-only

List a project's locations.

get_locationread-only

Get one location record.

get_asset_libraryread-only

List generated assets available to a project.

get_jobread-only

Get one generation job's status and output. Use this to poll a job returned by a generate_* tool.

list_project_jobsread-only

List generation jobs for a project, newest first.

list_shot_continuity_referencesread-only

List the continuity reference images attached to one shot. get_scene_assets also returns these, but only for a whole scene — use this when you need the asset ids, for example to remove one or update its guidance. Each reference's saved guidance is in metadata.continuityGuidance.

generate_script

Write a full multi-episode script from a story premise. This CREATES A NEW PROJECT — it does not edit an existing one, and it takes no project_id. While the job runs, job.output carries live progress (phase, completedEpisodes, totalEpisodes). On success the new project also has its characters, locations, episodes, shots and segments seeded, ready for the other tools. Spends credits. Returns a jo

generate_shot_clip

Generate a video clip for a single shot (episode_shots row). Spends credits. Returns a job id — poll it with get_job.

generate_character_image

Generate a reference image for a character. Spends credits. Returns a job id — poll it with get_job.

generate_location_image

Generate a reference image for a location. Spends credits. Returns a job id — poll it with get_job.

generate_shot_background_image

Generate an empty background plate for one short shot. Both reference inputs steer what the plate itself looks like — layout, prop identity, materials and lighting — and are unrelated to upload_shot_continuity_reference, which guides clip generation instead. Use reference_image_asset_ids for images already in this project (find them with get_asset_library) and reference_images_base64 to send b

generate_episode_music

Generate a background music track for an episode. Requires the episode to already have an assembled video. Spends credits. Returns a job id — poll it with get_job.

update_shotcan modify

Overwrite fields on one shot. Read the shot first (get_episode_shots or get_episode_editor), decide the change yourself, then send ONLY the fields you changed — omitted fields are left untouched. To change dialogue, edit camera_setup.short_shots[].dialogue_covered; never send the deprecated `dialogue` field, which can duplicate or resurrect lines. This writes immediately and cannot be undone.

update_locationcan modify

Overwrite fields on one location. Read it first (get_project_locations or get_location), then send ONLY the fields you changed — omitted fields are left untouched. IMPORTANT: a location is usually shared by several scenes across episodes, so this edit changes every scene that uses it. Check where it is used first; if the change is meant for one scene only, it needs a NEW location rather than an

upload_shot_continuity_reference

Attach an image you produced locally to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changes nothing until the clip is generated again. Send the image as base64 — keep it small (a 720x1280 JPEG is roughl

attach_shot_continuity_reference

Attach an image that already exists in this project to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changes nothing until the clip is generated again. Find asset ids with get_asset_library. A shot's own th

update_shot_continuity_reference

Set or clear the guidance on one continuity reference already attached to a shot — the note telling the video model how to use that image. List references first with list_shot_continuity_references to get the asset id. Like attaching, this changes nothing until the clip is generated again.

remove_shot_continuity_referencecan modify

Detach one continuity reference from a shot. List them first with list_shot_continuity_references to get the asset id. This deletes the reference asset permanently and cannot be undone.

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